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“If the walls could talk,” they said. 

But you know better. In the late hours, during the absolute darkness, the walls will open their maws and whisper their secrets, shared through cries and wails and mimicry of the horrors within. You’re a private investigator with the unique talent of teasing out their mysteries and piecing together their meanings.

This is a solo journaling RPG about the knowledge of the walls. You play it by yourself in the dark.

As you draw cards, you’ll be directed to prompts to write as the P.I. trying to solve a mystery. Throughout the game, you’ll draw cards from your constructed Whispers Deck to learn what the walls, ceiling and floors are telling or showing you, keep notes on what you think it all means and ultimately conclude the truth.

A session takes between 15 and 60 minutes and is highly replayable. Each session is unique.

The Second Edition of Whispers in the Walls adds:

  • 10 new illustrations
  • Completely redesigned layout
  • Built in player journal
  • Extensive editing and fixes
  • New rolling tables to help generate rooms and items

Print Copies Are Available!

Reviews and Playthrus



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StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorPandion Games
TagsHorror, journaling, Solo RPG, Tabletop role-playing game

Purchase

Get this game and 4 more for $25.00 USD
View bundle
Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Whispers In the Walls 2e.pdf 103 MB
Whispers In the Walls 2e - Pages.pdf 110 MB
WhispersInTheWalls2e - Player Journal.pdf 204 kB

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Development log

Comments

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(+1)

I love the art style!!

(+1)

Really enjoyed this! Started with a mysterious cult and ended with a lonely crab god who just needed someone to talk to -- and loved the invitation to create and explore a rich, detailed story within a fairly short span of real-life time.

A quick mechanics question for you -- if a player draws a Joker for the Location, should they also resolve the first Joker prompt at that point? Thanks!

Thank you! I’m glad you’re enjoying it. It sounds like you uncovered quite the story! If you ever post about it, definitely tag me. I’d love to read it and learn more about the cult and the lonely crab god.

For the mechanics: The card draw for the location is only used on the location table and then discarded. Only afterward do you start using the other tables. The idea is that the first card draw is the character arriving at the location, so the investigation hasn’t formally started.

Gotcha, thanks!